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Arkham Horror: The Card Game
Arkham Horror: The Card Game
Arkham Horror: The Card Game
Arkham Horror: The Card Game

Fantasy Flight Games

Arkham Horror: The Card Game

  • A living card game of eldritch mystery or 1 to 2 players (or upto 4 with 2 core sets)
  • Blurs the line between the traditional card gaming and role playing experiences
  • Players assume the roles of unique investigators marked by specific strengths and weakness
  • Investigators are opposed by the challenges from adventure specific encounter decks
  • Campaign rules grant additional depth to your decisions and allows you to level up your deck between adventures


"Something evil stirs in Arkham, and only you can stop it. Blurring the
traditional lines between roleplaying and card game experiences, Arkham
horror: the card game is the living card game of love craft I an mystery,
monsters, and madness! you and your friend (or up to three friends with two
core sets) become characters within the quiet New England town of Arkham. You
have your talents, sure, but you also have your flaws. Perhaps you've dabbled
a little too much in the writings of the Necronomicon, and its words continue
to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly
evils, hampering your own investigations in order to protect the quiet
confidence of the greater population. Perhaps you'll be scarred by your
encounters with a ghoulish cult. No matter what compels you, no matter what
haunts you, you'll find both your strengths and weaknesses reflected in your
custom deck of cards, and these cards will be your resources as you work with
your friends to unravel the world's most terrifying mysteries. Meanwhile, each
of your adventures in Arkham horror LCG carries you deeper into mystery.
You'll find cultists and foul rituals. You'll find haunted houses and strange
creatures. And you may find signs of the ancient ones straining against the
barriers to our world the basic mode of play in Arkham LCG is not the
adventure, but the campaign. You might be scarred by your adventures, your
sanity may be strained, and you may alter Arkham's landscape, burning
buildings to the ground. All your choices and actions have consequences that
reach far beyond the immediate resolution of the scenario at hand. And your
actions may earn you valuable experience with which you can better prepare
yourself for the adventures that still lie before you".